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Simon Leen
Simon Leen

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Nov 17, 2021

GameDevHQ Professional Developer Program Part 7

Unity Profiler & Optimization This post is just a list of all the posts involved in the Unity Profiler & Optimization sections within part 7 of the GameDevHQ program. https://simonleen.medium.com/gamedevhq-professional-developer-program-part-7-unity-profiler-optimization-63a22258e8d2 https://simonleen.medium.com/using-the-unity-profiler-834371d1c28c https://simonleen.medium.com/optimizing-coroutines-9cd041ab0928

Unity

1 min read

GameDevHQ Professional Developer Program Part 7
GameDevHQ Professional Developer Program Part 7
Unity

1 min read


Nov 16, 2021

Big O Notation

Objective: Explain Big O Big O Notation is a way of representing just how long an algorithm takes to execute. It can determine the efficiency of different approaches in solving a problem using sorting and search algorithms. Types of Big O Notation: O(1): Constant Time Complexity (Best case scenario) Always…

Unity

2 min read

Big O Notation
Big O Notation
Unity

2 min read


Nov 15, 2021

Organizing your UI for Performance in Unity

Objective: Static vs Dynamic UI There are some ways to optimize how the UI performs in Unity the first of which is to use multiple canvases. These should be split at minimum between static and dynamic. …

Unity

1 min read

Unity

1 min read


Nov 14, 2021

Basics of Optimization in Unity

Objective: Optimization Areas When it comes to performance optimization, we have a few key topics that can make a massive difference to how your games perform. Caching: Let’s use the example in the image above. Looks pretty simple. Using GetComponent to get the Mesh Renderer, get it’s material then its…

Unity

4 min read

Basics of Optimization in Unity
Basics of Optimization in Unity
Unity

4 min read


Nov 13, 2021

Optimizing Coroutines

Objective: New isn’t always better. Cached returns. In the previous post, we fixed an issue where Debug was causing some unwanted Garbage Collection. Unfortunately we have some but not nearly as much of the same with some Coroutines running as you can see in the image above. The biggest issue…

Unity

2 min read

Optimizing Coroutines
Optimizing Coroutines
Unity

2 min read


Nov 12, 2021

Using the Unity Profiler

Objective: Utilize the Unity Profiler to Observe Game Performance As this is part of the last section, I felt it only right to test out the Unity Profiler on the first project of the program. …

Unity

5 min read

Using the Unity Profiler
Using the Unity Profiler
Unity

5 min read


Nov 11, 2021

GameDevHQ Professional Developer Program Part 7: Unity Profiler & Optimization

Objective: Overview For the 7th section of the program, we will look into key topics of optimization and look at some specific topics such as the Unity Profiler, Code Optimization and Big O Notation. The focus of this section is to fine tune how we work and think in Unity, finding where certain coding issues can cause performance problems and how we can find, understand and fix these issues.

Unity

1 min read

GameDevHQ Professional Developer Program Part 7: Unity Profiler & Optimization
GameDevHQ Professional Developer Program Part 7: Unity Profiler & Optimization
Unity

1 min read


Nov 9, 2021

GameDevHQ Professional Developer Program Part 6

Enterprise Apps This post is just a list of all the posts involved in the Enterprise Apps sections within part 6 of the GameDevHQ program.

Unity

2 min read

GameDevHQ Professional Developer Program Part 6
GameDevHQ Professional Developer Program Part 6
Unity

2 min read


Nov 8, 2021

Enterprise Apps: Education App Part 6

Objective: Creating an AWS Manager in Unity To start we create an Empty gameobject and rename it to AWS_Manager. we then create a script called AWSManager and attach it to the gameobject. We then need to impost the AWS SDK for Unity. The SDK, documents link and previous post can…

Unity

1 min read

Enterprise Apps: Education App Part 6
Enterprise Apps: Education App Part 6
Unity

1 min read


Nov 7, 2021

Enterprise Apps: Education App Part 5

Objective: Asset Bundles for Unity Asset Bundles allow you to release smaller versions of your game or app which can later download other aspects such as additional content, DLCs and parts of the project that may only be downloaded by a smaller group of users. …

Unity

2 min read

Enterprise Apps: Education App Part 5
Enterprise Apps: Education App Part 5
Unity

2 min read

Simon Leen

Simon Leen

20 Followers

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