GameDevHQ Professional Developer Program Part 1

Galaxy Shooter 2.5D

This post is just a list of all the posts involved in the creation of the Galaxy Shooter game within part 1 of the GameDevHQ program. Below you will see the starting blockout and the final video of the series, followed by a list of all the sections and processes involved.

Starting concept
Final Phase
  1. https://simonleen.medium.com/time-to-get-moving-c5a4c97bf6fa
  2. https://simonleen.medium.com/variables-the-building-blocks-of-programming-b44faffc4574
  3. https://simonleen.medium.com/the-importance-of-pseudocode-e784ddf72a4b
  4. https://simonleen.medium.com/instantiating-and-destroying-game-objects-in-unity-f0254867eaad
  5. https://simonleen.medium.com/creating-a-cooldown-system-in-unity-58132917fea5
  6. https://simonleen.medium.com/introduction-to-physics-in-unity-5f54b49bd02d
  7. https://simonleen.medium.com/unitys-oncollisionenter-vs-ontriggerenter-9e006b6bfe60
  8. https://simonleen.medium.com/script-communication-in-unity-72292b8d8371
  9. https://simonleen.medium.com/coroutines-in-unity-b761b6fd6f61
  10. https://simonleen.medium.com/spawning-objects-in-unity-9cbd1effca27
  11. https://simonleen.medium.com/from-prototype-to-work-of-art-b273c88ceb37
  12. https://simonleen.medium.com/benefits-of-prototyping-without-assets-d1549fad24ac
  13. https://simonleen.medium.com/starting-to-feel-like-a-real-video-game-a1891415a6ce
  14. https://simonleen.medium.com/animating-sprites-in-unity-99c6950d7f21
  15. https://simonleen.medium.com/determining-how-long-powerups-last-faa07bf9a88b
  16. https://simonleen.medium.com/creating-modular-powerup-systems-2ad6606582a
  17. https://simonleen.medium.com/switch-statements-to-the-rescue-e3d010efa496
  18. https://simonleen.medium.com/ease-of-building-ui-elements-in-unity-76781356570f
  19. https://simonleen.medium.com/creating-a-retro-game-over-behavior-c1fd864bb2ee
  20. https://simonleen.medium.com/loading-scenes-in-unity-3f3652f67bb7
  21. https://simonleen.medium.com/creating-enemy-explosions-90218317fe93
  22. https://simonleen.medium.com/damage-vfx-using-animated-sprites-in-unity-8b2180583b67
  23. https://simonleen.medium.com/how-to-use-post-processing-in-unity-e884320ca1ff
  24. https://simonleen.medium.com/bring-your-game-to-aaa-status-through-post-processing-d2daaaf5b7d0
  25. https://simonleen.medium.com/immersion-starts-with-sound-4748b1681b1c
  26. https://simonleen.medium.com/how-to-play-sound-effects-in-unity-da4ac783b47d
  27. https://simonleen.medium.com/how-to-build-and-test-your-unity-game-e8011cc161a4
  28. https://simonleen.medium.com/how-to-host-unity-games-on-the-web-f72e8e9cba9
  29. https://simonleen.medium.com/the-escape-button-is-a-feature-32d7a5992c33
  30. https://simonleen.medium.com/thrusters-a5745ee8813f
  31. https://simonleen.medium.com/shield-strength-3ec0103f152f
  32. https://simonleen.medium.com/max-ammo-count-and-collectable-30f3f3ef81f3
  33. https://simonleen.medium.com/health-collectable-23801f26ccf0
  34. https://simonleen.medium.com/more-firepower-5f072ccb4166
  35. https://simonleen.medium.com/camera-shake-65a2ed94e051
  36. https://simonleen.medium.com/thrusters-and-more-ui-315de066b274
  37. https://simonleen.medium.com/ammo-ui-efd4caccc84d
  38. https://simonleen.medium.com/phase-2-the-negative-855304f1b521
  39. https://simonleen.medium.com/phase-2-erratic-enemy-movement-db4409f2b438
  40. https://simonleen.medium.com/phase-2-a-new-enemy-44e3df2703ba
  41. https://simonleen.medium.com/phase-2-balanced-spawning-c45b00286d56
  42. https://simonleen.medium.com/phase-2-enemy-shield-22db23d2d8d7
  43. https://simonleen.medium.com/phase-2-enemies-destroy-collectables-116fda3aa6a6
  44. https://simonleen.medium.com/phase-2-waves-5a9951851903
  45. https://simonleen.medium.com/phase-2-aggressive-enemy-7cabed7de736
  46. https://simonleen.medium.com/phase-2-collectable-magnetism-6532421b97b6
  47. https://simonleen.medium.com/phase-2-smart-enemy-9a5045bbf231
  48. https://simonleen.medium.com/phase-2-enemy-avoid-shot-f8133cf04f1c
  49. https://simonleen.medium.com/phase-2-homing-missile-1c78f034a4f8
  50. https://simonleen.medium.com/phase-2-boss-ai-part-1-aa8dc6fde4d2
  51. https://simonleen.medium.com/phase-2-boss-ai-part-2-d94b22726375
  52. https://simonleen.medium.com/phase-2-boss-ai-part-3-814340a9c719

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