GameDevHQ Professional Developer Program Part 4: Mobile Gaming

Objective: Project setup

The above image is a screenshot from the game we will be building from scratch. This will be done in stages and documented with posts along the way, showing the progression at each stage.

The game will be a 2D mobile game with on screen controls, Enemy AI, Attack and Loot systems, Ads and more. The final stage will include testing and publishing to the Google Play Store.

To start off we create a fresh git hub project and link it to a new Unity project on our local development system. Each stage of the project will be commited to this git hub repository to keep track of the progress along with the medium posts. In the next post, we will start by looking at building the environment.

--

--

--

Developer

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Best offline games that don’t need wifi connection in 2017

Partners of Galaxy Fight Club

MSI Mid-Season Invitational and Groups Breakdown

GFC Development Blog #2

Papukaya brings the joy of gaming to new audiences

Close Encounter with Valorant

Three Questions with Trains of the Century’s — Conductor Jake

Xbox Continues Pro-Consumer Moves With More Backwards Compatibility

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Simon Leen

Simon Leen

Developer

More from Medium

Unity 2D vector movement with new input system

Mobile Game Progression

Hidden Shortcuts to Make Level Design Easier in Unity.

Player Thrusters Part 2! Fixing an Unintended Issue