GameDevHQ Professional Developer Program Part 7: Unity Profiler & Optimization

Simon Leen
Nov 11, 2021

--

Objective: Overview

For the 7th section of the program, we will look into key topics of optimization and look at some specific topics such as the Unity Profiler, Code Optimization and Big O Notation.

The focus of this section is to fine tune how we work and think in Unity, finding where certain coding issues can cause performance problems and how we can find, understand and fix these issues.

--

--

No responses yet