Immersion Starts with Sound
Jun 10, 2021
Objective: Add background music to the game.
We’ll start by creating an empty object and renaming it Audio_Manager. Next create a child object and call it Background. Add the component Audio Source to the Background. Drag your audio file into the AudioClip on the Audio_Source. Select both play on awake and loop. We now have game audio when the game starts.
In the next post, we will add sound effects for the game.