Immersion Starts with Sound

Simon Leen
Jun 10, 2021

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Objective: Add background music to the game.

We’ll start by creating an empty object and renaming it Audio_Manager. Next create a child object and call it Background. Add the component Audio Source to the Background. Drag your audio file into the AudioClip on the Audio_Source. Select both play on awake and loop. We now have game audio when the game starts.

Setting up background music

In the next post, we will add sound effects for the game.

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