Lining up Audio & Visual to Build Cutscenes in Unity : Part 4

Simon Leen
2 min readJul 28, 2021

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Objective: Animating Cinemachine Shots

Following on from the last post, we finished up with a Timeline shown below.

The Cinemachine Shots are not set to the correct lengths to match the actors animation. We will start with the shot Darren sliding down the rope while the camera follows him then, swap to the far out shot of Darren finishing his descent.

We then move to the panning shot as Darren is in before moving to the shot behind him as the camera rises to reveal the Auction House.

We then animate the rising shot showing the room and all the valuables before swapping back to a shot of Darren saving he feels underdressed.

Moving into a far out shot of Darren before swapping to a shot of the security guards.

Next we have a panning shot across the secuirty cameras before coming back to a side shot of Darren.

Then in a panning shot getting closer to the security desk before a close up on the sleeping security guards key card.

The final two shots are of a panning shot of the stairs to the vault before a close up shot behind Darren.

We now have the scene composed and animated. In the next post, we will add audio to for the scene dialogue.

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