Lining up Audio & Visual to Build Cutscenes in Unity : Part 6

Objective: Polishing-Clean up audio to video time sync.

Following from the last post, we start off with the audio to video timeline as seen in the video above. As you can see the audio doesn’t match up with some of the shots that were composed using the Previs.

This is where time is needed as you need to play the scene watching each cut and repositioning the Cinemachine shots including shortening or lenghtening the shots individually to match the audio and animations.

After getting the shots and audio animated a UI image was added and some UI text for a skip scene notification.

These were done following the steps done in the Introduction to Timeline post.

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