Moss Giant Setup and Animation

Objective: Setup the Moss Giant Enemy

To get started we slice and set up the Moss Giant and idle animations like we did with the Players sprites and animations.

Above we see the Idle animation in effect. Next create the walk animation and create a simple transition as we did with the Player but without any parameters yet.

The Moss Giant doesn’t move when doing the walk animation but it does transition from Idle to walk and loop between them indefinetly. Next we create a target for the Moss Giant to walk to when in walk state and when the target is reached transition to idle then move back to the start position before repeating the same process. For now, we can just create a parameter trigger called idle and have the Moss Giant stay in walk state until this trigger is called. We will set up the target points for the Moss Giant to walk too in a later post.





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