Player Characters with Filebase
Objective: Import our Player Character Asset from Filebase
Like with most prototyping, we started out with a primitive shape capsule to respresent the Player but it’s more fun when you have an actual Player model to work with, specially when you want to use animations.
For this project, we will use the Unity plugin Filebase from GameDevHQ to select and import a model for our Player.
Once in here we go to Characters, Humans and choose the one we want.
All the characters provided from Filebase are configured to work with Mixamo for animations. Click on download and import the model.
When the model is pulled into the scene we have the same issue as early where the model is in pink and needs to have the materials updated to URP by going to Edit, Render Pipeline, Universal Render Pipeline and upgrade materials to URP.
Next we adjust the Character Controller settings for height, radius and center to match the collider with our model and we’re ready to move on to animations.