Working with Previs Elements
Objective: Explain Previs Elements and how we use them for the project
The next project we are working on is a cutscene using Unitys Timeline and Cinemachine(we will go into them in the next post).
Before woking on the scene we have been given a document, our Previs Elements or Previsualization of how the scene/cutscene should look. The Previs Elements were provided with a cutscene title and 3 visuals with instructions on how the cutscene would flow.
As you can see from the above images, the previs for the cutscene is fairly specific in how the camera shots should behave and which way the cameras should move/pan during each segment. The whole scene is short but there are a few elements including multiple cameras with multiple camera positions and flows.
In the next post, we will look at Timeline and Cinemachine and in how to set up this cutscene.