GameDevHQ Professional Developer Program Part 1
2 min readJul 14, 2021
Galaxy Shooter 2.5D
This post is just a list of all the posts involved in the creation of the Galaxy Shooter game within part 1 of the GameDevHQ program. Below you will see the starting blockout and the final video of the series, followed by a list of all the sections and processes involved.
- https://simonleen.medium.com/time-to-get-moving-c5a4c97bf6fa
- https://simonleen.medium.com/variables-the-building-blocks-of-programming-b44faffc4574
- https://simonleen.medium.com/the-importance-of-pseudocode-e784ddf72a4b
- https://simonleen.medium.com/instantiating-and-destroying-game-objects-in-unity-f0254867eaad
- https://simonleen.medium.com/creating-a-cooldown-system-in-unity-58132917fea5
- https://simonleen.medium.com/introduction-to-physics-in-unity-5f54b49bd02d
- https://simonleen.medium.com/unitys-oncollisionenter-vs-ontriggerenter-9e006b6bfe60
- https://simonleen.medium.com/script-communication-in-unity-72292b8d8371
- https://simonleen.medium.com/coroutines-in-unity-b761b6fd6f61
- https://simonleen.medium.com/spawning-objects-in-unity-9cbd1effca27
- https://simonleen.medium.com/from-prototype-to-work-of-art-b273c88ceb37
- https://simonleen.medium.com/benefits-of-prototyping-without-assets-d1549fad24ac
- https://simonleen.medium.com/starting-to-feel-like-a-real-video-game-a1891415a6ce
- https://simonleen.medium.com/animating-sprites-in-unity-99c6950d7f21
- https://simonleen.medium.com/determining-how-long-powerups-last-faa07bf9a88b
- https://simonleen.medium.com/creating-modular-powerup-systems-2ad6606582a
- https://simonleen.medium.com/switch-statements-to-the-rescue-e3d010efa496
- https://simonleen.medium.com/ease-of-building-ui-elements-in-unity-76781356570f
- https://simonleen.medium.com/creating-a-retro-game-over-behavior-c1fd864bb2ee
- https://simonleen.medium.com/loading-scenes-in-unity-3f3652f67bb7
- https://simonleen.medium.com/creating-enemy-explosions-90218317fe93
- https://simonleen.medium.com/damage-vfx-using-animated-sprites-in-unity-8b2180583b67
- https://simonleen.medium.com/how-to-use-post-processing-in-unity-e884320ca1ff
- https://simonleen.medium.com/bring-your-game-to-aaa-status-through-post-processing-d2daaaf5b7d0
- https://simonleen.medium.com/immersion-starts-with-sound-4748b1681b1c
- https://simonleen.medium.com/how-to-play-sound-effects-in-unity-da4ac783b47d
- https://simonleen.medium.com/how-to-build-and-test-your-unity-game-e8011cc161a4
- https://simonleen.medium.com/how-to-host-unity-games-on-the-web-f72e8e9cba9
- https://simonleen.medium.com/the-escape-button-is-a-feature-32d7a5992c33
- https://simonleen.medium.com/thrusters-a5745ee8813f
- https://simonleen.medium.com/shield-strength-3ec0103f152f
- https://simonleen.medium.com/max-ammo-count-and-collectable-30f3f3ef81f3
- https://simonleen.medium.com/health-collectable-23801f26ccf0
- https://simonleen.medium.com/more-firepower-5f072ccb4166
- https://simonleen.medium.com/camera-shake-65a2ed94e051
- https://simonleen.medium.com/thrusters-and-more-ui-315de066b274
- https://simonleen.medium.com/ammo-ui-efd4caccc84d
- https://simonleen.medium.com/phase-2-the-negative-855304f1b521
- https://simonleen.medium.com/phase-2-erratic-enemy-movement-db4409f2b438
- https://simonleen.medium.com/phase-2-a-new-enemy-44e3df2703ba
- https://simonleen.medium.com/phase-2-balanced-spawning-c45b00286d56
- https://simonleen.medium.com/phase-2-enemy-shield-22db23d2d8d7
- https://simonleen.medium.com/phase-2-enemies-destroy-collectables-116fda3aa6a6
- https://simonleen.medium.com/phase-2-waves-5a9951851903
- https://simonleen.medium.com/phase-2-aggressive-enemy-7cabed7de736
- https://simonleen.medium.com/phase-2-collectable-magnetism-6532421b97b6
- https://simonleen.medium.com/phase-2-smart-enemy-9a5045bbf231
- https://simonleen.medium.com/phase-2-enemy-avoid-shot-f8133cf04f1c
- https://simonleen.medium.com/phase-2-homing-missile-1c78f034a4f8
- https://simonleen.medium.com/phase-2-boss-ai-part-1-aa8dc6fde4d2
- https://simonleen.medium.com/phase-2-boss-ai-part-2-d94b22726375
- https://simonleen.medium.com/phase-2-boss-ai-part-3-814340a9c719